Experiments: Pac-Man Board Game AR
Project: Pac-man board game AR
Role: DevelopeR
Platforms: iOS
TECHNOLOGIES: Unity, ios ARKit
FEATURED SDK: Unity AR Foundation
I was looking at the Pac-Man Board Game on my shelf. I figured if a board game version of a video game was fun, then wouldn’t a video game version, of a board game, of a video game be even better?

This Unity-based AR project was a speed build (~8 hours of coding and ~4 hours for 3D modeling/shaders/materials). I wanted to test using a physical object (the game board) as the marker and see how it performed under various lighting conditions. I threw in some pathfinding code I’ve been writing for an unrelated game project to bring it all to life.

Some tech bullet points:
• Designed in Unity 2020.1, using the AR Foundation framework
• “CRT Glow” by using HDR colors and Post-Processing visual effects
• Pathfinding performed by a custom node-based A* algorithm (C#)
• Tested on an iPhone 11 Pro, utilizing iOS’s ARKit marker tracking
• Wireless controls via iOS’s bluetooth Gamepad support
• Voxel 3D models created in Blender

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