EXPERIMENTS: Duck Hunt VR
Role: Designer, Developer
Platform: Desktop VR
Technologies: Unity
The Duck Hunt VR experience was a tongue-in-check tech demo created to test the (then just released) Oculus Touch controllers. It was also a test of releasing small viral videos to raise awareness for an upcoming project.
Done in Unity, the Duck assets were 2D sprite sheet animations placed into 3D space. 3D versions of the environments were extrapolated from the original NES assets, allowing them to wrap around the user. We definitely weren’t the first “Duck Hunt in VR” project, but our hook was to end the experience with a joke - we inserted modern-shooter gun assets and a grenade. For the ending explosions, we used visual and audio assets from Capcom’s Contra (NES).
The experience was fully playable, for the purposes of the video. Due to IP rights, we had no intentions of a public release, so we eliminated the scoring system. We cut the video and allowed it’s released under the site VRScout, where it currently holds ~3.8 million views.
And no, you can’t shoot the dog.
For more information:
Visit The Distraction Lab blog

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